Griefersan's BLT. Lang: English

My custom setting and classes. Lang: English

Table of Contents

Commands

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

Channel Point Rewards

Classes

Terror

Raider

Reaver

Seawolf

Thrall

Pikeman

Warrior

Crossbow

Cavalry

Knife Fighter

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=25000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=200000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=500000⦷

gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Disallowed for player companions

smitharmor

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithweapon

General

Item

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes


Channel Point Rewards

Command Description Settings
25k gold Adds 25,000 gold to your adopted hero.

Amount: 25000⦷

75k gold Adds 75,000 gold to your adopted hero.

Amount: 75000⦷

75k XP Add 75,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 75000

Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18 to 23

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Attribute (costs 100000gp per) Increase one attribute at random once per day

Random attribute

Amount: 1

Costs 100000⦷

Become a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 23

Starting Gold: 50000

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Focus (costs 100000gp per) Increase one focus at random once per day.

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 100000⦷

Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tax Collection Transfer 10,000 gold to the streamers character, from your hero.
Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Classes

Terror

Armed with a two-handed axe and the ability to short off wounds that would fell lesser men.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Terror Tier 1 Example Terror Tier 2 Example Terror Tier 3 Example Terror Tier 4 Example Terror Tier 5 Example Terror Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Execution Axe
Passive Power

Terror

Shield Breaker: 70% Shatter Shield from Melee

Grounded: Add: 15% Knock Down from Melee

Counter: Reflect 10% damage

Pass Through: Ignore 25% Armor from Melee

Terror Fast Attack: Swing Speed Multiplier: 120%

Powerful Strike: 175.0% dmg from Melee

Active Power


Raider

Armed with a sword and shield.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Raider Tier 1 Example Raider Tier 2 Example Raider Tier 3 Example Raider Tier 4 Example Raider Tier 5 Example Raider Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Sparring Flyssa

Shield

Heavy Round Shield

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin
Passive Power

Raider

Defense: AI Block Chance: 120%

Infantry Absorb: 120% +20.0 HP

Opening Strike: Ignore 10% Armor from Melee

Forward: Max Speed Multiplier: 115%

Sword Infantry Fast Attack: Swing Speed Multiplier: 125%

Sword Infantry Powerful Strike: 150.0% dmg from Melee

Active Power


Reaver

Armed with axe and shield.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Reaver Tier 1 Example Reaver Tier 2 Example Reaver Tier 3 Example Reaver Tier 4 Example Reaver Tier 5 Example Reaver Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedAxe

Sparring Bamboo Handled Axe

Shield

Heavy Round Shield

ThrowingAxes

Sparring Throwing Axe

ThrowingAxes

Sparring Throwing Axe
Passive Power

Reaver

Defense: AI Block Chance: 120%

Infantry Absorb: 120% +20.0 HP

Opening Strike: Ignore 10% Armor from Melee

Forward: Max Speed Multiplier: 115%

Axe Infantry Fast Attack: Swing Speed Multiplier: 120%

Axe Infantry Powerful Strike: 155.0% dmg from Melee

Active Power


Seawolf

Armed with heavy bow, two stacks of arrows, and a great sword.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Seawolf Tier 1 Example Seawolf Tier 2 Example Seawolf Tier 3 Example Seawolf Tier 4 Example Seawolf Tier 5 Example Seawolf Tier 6 Example
Formation Ranged
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

TwoHandedSword

Sparring Twohander
Passive Power

Seawolf

Seawolf Range: AI Shoot Frequency: 160% AI Wait Before Shoot Factor: 25% Ranged: 200%

Counter: Reflect 10% damage

True Strike: 25% Unblockable from Ranged

Seawolf Powerful Draw: 158.0% dmg / Ignore 25% Armor from Ranged

Active Power


Thrall

Armed with 2 Handed Maul and three stacks of javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Thrall Tier 1 Example Thrall Tier 2 Example Thrall Tier 3 Example Thrall Tier 4 Example Thrall Tier 5 Example Thrall Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedMace

Makeshift Sledgehammer

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin
Passive Power

Thrall

Thrall Range: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 25% Ranged: 150%

Break their shield: 300% Shatter Shield from Ranged

Pinned: Add: 50% Knock Down from Ranged

Thrall Powerful Throw: 200.0% dmg / Ignore 30% Armor from Ranged

Active Power


Pikeman

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Pikeman Tier 1 Example Pikeman Tier 2 Example Pikeman Tier 3 Example Pikeman Tier 4 Example Pikeman Tier 5 Example Pikeman Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedLance

Sparring Jagged Spear

Shield

Heavy Round Shield

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin
Passive Power

Heavy Pike

Push: Add: 25% Knock Back from Melee

Infantry Absorb: 120% +20.0 HP

Armored Pike Infantry: Thrust Or Ranged Ready Speed Multiplier: 175% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115%

Pike Infantry Powerful Strike: 175.0% dmg from Melee

Active Power


Warrior

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Warrior Tier 1 Example Warrior Tier 2 Example Warrior Tier 3 Example Warrior Tier 4 Example Warrior Tier 5 Example Warrior Tier 6 Example
Formation Infantry
Equipment

OneHandedGlaive

Sparring Glaive

Shield

Heavy Round Shield

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin
Passive Power

Glaive

Pass Through: Ignore 25% Armor from Melee

Infantry Absorb: 120% +20.0 HP

Glaived Infantry: Swing Speed Multiplier: 145% Polearm: 125%

Stun Resistance: 25% Shrug Off

Pike Infantry Powerful Strike: 175.0% dmg from Melee

Shield Smash: 50% Shatter Shield from Melee

Active Power


Crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crossbow Tier 1 Example Crossbow Tier 2 Example Crossbow Tier 3 Example Crossbow Tier 4 Example Crossbow Tier 5 Example Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Sparring Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts

OneHandedSword

Sparring Flyssa
Passive Power

Crossbow

Crossbow Range: AI Shoot Frequency: 175% AI Wait Before Shoot Factor: 25% Ranged: 200%

True Strike: 25% Unblockable from Ranged

Pinned: Add: 50% Knock Down from Ranged

Crossbow Powerful Bolts: 150.0% dmg / 25% Cut Through from Ranged

Active Power


Cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry Tier 1 Example Cavalry Tier 2 Example Cavalry Tier 3 Example Cavalry Tier 4 Example Cavalry Tier 5 Example Cavalry Tier 6 Example
Formation Cavalry
Equipment

TwoHandedLance

Simple Pike

OneHandedSword

Sparring Flyssa

Shield

Heavy Round Shield
Mount

Horse

Desert Horse
Passive Power

Cavalry

Good Horse: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +120 Mount Charge Damage: 155% Mount Maneuver: 150% (on mount)

Lance Powerful Thrust: 165.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger from Melee / Charge

Armored Cavalry: Thrust Or Ranged Ready Speed Multiplier: 175% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115%

Active Power


Knife Fighter

Foot soldier that can engage at range using throwing knives, excels at in close fighting. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Knife Fighter Tier 1 Example Knife Fighter Tier 2 Example Knife Fighter Tier 3 Example Knife Fighter Tier 4 Example Knife Fighter Tier 5 Example Knife Fighter Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Sparring Seax

ThrowingKnives

Sparring Throwing Dagger

ThrowingKnives

Sparring Throwing Dagger

ThrowingKnives

Sparring Throwing Dagger
Passive Power

Knives Out

Light Footed: Max Speed Multiplier: 125%

Look for an opening: Reflect 25% damage

Quick Blade: Ignore 50% Armor from Melee

Stun Avoidance: 50% Shrug Off

Bladed Attack: Swing Speed Multiplier: 150%

Bladed Strike: 200.0% dmg from Melee

Active Power


Common Config

General

Sub Boost

2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

3

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

3

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

10

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

500

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2500

Gold the hero gets for every kill
XP Per Kill

2500

XP the hero gets for every kill
XP Per Killed

1250

XP the hero gets for being killed
Heal Per Kill

3

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

3

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

2

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

25000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.5

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Murder 5

5000⦷

Brutal Murderer 10

10000⦷

Butcher 25

25000⦷

Mass Murder 50

50000⦷

Godhood 100

100000⦷

Achievements

Name Requirements Reward
Anointed

Summons >= 1000

1250000⦷

250000XP

Item: Mount: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Anointed (3x)

Ascended

Total Kills >= 7500

1250000⦷

250000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Ascended (3x)

Brutalizer

Total Kills >= 1500

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Brutalizer (1x)

Guardian

Consecutive Summons >= 75

650000⦷

115000XP

Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Guardian (2x)

Honorable Service

Summons >= 500

250000⦷

50000XP

Item: Mount: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Honored (2x)

Kingsguard

Consecutive Summons >= 100

1250000⦷

250000XP

Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Kingsguard (3x)

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Maniac

Total Kills >= 3000

650000⦷

115000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Maniac (2x)

Murderer

Total Kills >= 750

50000⦷

Item: Weapon: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Slayer

Total Kills >= 100

20000⦷

Item: Weapon: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Disabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Disabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Disabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Disabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

15000

Gold won if the hero wins thier match in the round
Win XP

15000

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

25000

Gold won if the hero wins the tournaments
Win XP

25000

XP given if the hero wins the tournaments
Participate XP

5000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

1.75

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0.5

Relative proportion of rewards that will be Tier 6
Custom Weight

0.35

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting