Griefersan's BLT. Lang: English
My custom setting and classes. Lang: English
Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
Terror
Raider
Reaver
Seawolf
Thrall
Pikeman
Warrior
Crossbow
Cavalry
Knife Fighter
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||
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25k gold | Adds 25,000 gold to your adopted hero. |
Amount: 25000⦷ |
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75k gold | Adds 75,000 gold to your adopted hero. |
Amount: 75000⦷ |
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75k XP | Add 75,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 75000 |
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 23 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attribute (costs 100000gp per) | Increase one attribute at random once per day |
Random attribute Amount: 1 Costs 100000⦷ |
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Become a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 23 Starting Gold: 50000 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Focus (costs 100000gp per) | Increase one focus at random once per day. |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 100000⦷ |
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Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tax Collection | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Classes
Terror
Armed with a two-handed axe and the ability to short off wounds that would fell lesser men.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Terror Shield Breaker: 70% Shatter Shield from Melee Grounded: Add: 15% Knock Down from Melee Counter: Reflect 10% damage Pass Through: Ignore 25% Armor from Melee Terror Fast Attack: Swing Speed Multiplier: 120% Powerful Strike: 175.0% dmg from Melee |
Active Power |
Raider
Armed with a sword and shield.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Raider Defense: AI Block Chance: 120% Infantry Absorb: 120% +20.0 HP Opening Strike: Ignore 10% Armor from Melee Forward: Max Speed Multiplier: 115% Sword Infantry Fast Attack: Swing Speed Multiplier: 125% Sword Infantry Powerful Strike: 150.0% dmg from Melee |
Active Power |
Reaver
Armed with axe and shield.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
OneHandedAxe |
Shield |
ThrowingAxes |
ThrowingAxes |
Passive Power |
Reaver Defense: AI Block Chance: 120% Infantry Absorb: 120% +20.0 HP Opening Strike: Ignore 10% Armor from Melee Forward: Max Speed Multiplier: 115% Axe Infantry Fast Attack: Swing Speed Multiplier: 120% Axe Infantry Powerful Strike: 155.0% dmg from Melee |
Active Power |
Seawolf
Armed with heavy bow, two stacks of arrows, and a great sword.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Seawolf Seawolf Range: AI Shoot Frequency: 160% AI Wait Before Shoot Factor: 25% Ranged: 200% Counter: Reflect 10% damage True Strike: 25% Unblockable from Ranged Seawolf Powerful Draw: 158.0% dmg / Ignore 25% Armor from Ranged |
Active Power |
Thrall
Armed with 2 Handed Maul and three stacks of javelins.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedMace |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Thrall Thrall Range: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 25% Ranged: 150% Break their shield: 300% Shatter Shield from Ranged Pinned: Add: 50% Knock Down from Ranged Thrall Powerful Throw: 200.0% dmg / Ignore 30% Armor from Ranged |
Active Power |
Pikeman
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
OneHandedLance |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Heavy Pike Push: Add: 25% Knock Back from Melee Infantry Absorb: 120% +20.0 HP Armored Pike Infantry: Thrust Or Ranged Ready Speed Multiplier: 175% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115% Pike Infantry Powerful Strike: 175.0% dmg from Melee |
Active Power |
Warrior
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedGlaive |
Shield |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Glaive Pass Through: Ignore 25% Armor from Melee Infantry Absorb: 120% +20.0 HP Glaived Infantry: Swing Speed Multiplier: 145% Polearm: 125% Stun Resistance: 25% Shrug Off Pike Infantry Powerful Strike: 175.0% dmg from Melee Shield Smash: 50% Shatter Shield from Melee |
Active Power |
Crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Passive Power |
Crossbow Crossbow Range: AI Shoot Frequency: 175% AI Wait Before Shoot Factor: 25% Ranged: 200% True Strike: 25% Unblockable from Ranged Pinned: Add: 50% Knock Down from Ranged Crossbow Powerful Bolts: 150.0% dmg / 25% Cut Through from Ranged |
Active Power |
Cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedLance |
OneHandedSword |
Shield |
Mount |
Horse |
Passive Power |
Cavalry Good Horse: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +120 Mount Charge Damage: 155% Mount Maneuver: 150% (on mount) Lance Powerful Thrust: 165.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger from Melee / Charge Armored Cavalry: Thrust Or Ranged Ready Speed Multiplier: 175% Armor Head: 115% Armor Torso: 115% Armor Legs: 115% Armor Arms: 115% |
Active Power |
Knife Fighter
Foot soldier that can engage at range using throwing knives, excels at in close fighting. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
Dagger |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Knives Out Light Footed: Max Speed Multiplier: 125% Look for an opening: Reflect 25% damage Quick Blade: Ignore 50% Armor from Melee Stun Avoidance: 50% Shrug Off Bladed Attack: Swing Speed Multiplier: 150% Bladed Strike: 200.0% dmg from Melee |
Active Power |
Common Config
General
Sub Boost |
2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
3 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
3 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
2.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
10 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
500 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
2500 |
Gold the hero gets for every kill |
XP Per Kill |
2500 |
XP the hero gets for every kill |
XP Per Killed |
1250 |
XP the hero gets for being killed |
Heal Per Kill |
3 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
1000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
3 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
2 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
25000 |
Gold won if the heroes side wins |
Win XP |
25000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.5 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
2 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Murder | 5 |
5000⦷ |
Brutal Murderer | 10 |
10000⦷ |
Butcher | 25 |
25000⦷ |
Mass Murder | 50 |
50000⦷ |
Godhood | 100 |
100000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Anointed |
Summons >= 1000 |
1250000⦷ 250000XP Item: Mount: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Anointed (3x) |
Ascended |
Total Kills >= 7500 |
1250000⦷ 250000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Ascended (3x) |
Brutalizer |
Total Kills >= 1500 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Brutalizer (1x) |
Guardian |
Consecutive Summons >= 75 |
650000⦷ 115000XP Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Guardian (2x) |
Honorable Service |
Summons >= 500 |
250000⦷ 50000XP Item: Mount: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Honored (2x) |
Kingsguard |
Consecutive Summons >= 100 |
1250000⦷ 250000XP Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Kingsguard (3x) |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Armor: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Maniac |
Total Kills >= 3000 |
650000⦷ 115000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of the Maniac (2x) |
Murderer |
Total Kills >= 750 |
50000⦷ Item: Weapon: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Slayer |
Total Kills >= 100 |
20000⦷ Item: Weapon: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Disabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Disabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Disabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
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Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
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Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
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Round 3 Type |
Round Rewards
Round 1 Rewards |
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Round 1 Rewards | |||||||||
Round 2 Rewards |
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Round 2 Rewards | |||||||||
Round 3 Rewards |
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Round 3 Rewards | |||||||||
Round 4 Rewards |
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Round 4 Rewards |
Rewards
Win Gold |
25000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
25000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
5000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
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Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |